local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
main_id = 71039
L0_1 = {}
L1_1 = 7103901
L2_1 = 7103902
L3_1 = 7103903
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7103901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2616
L3_1.alias = "Npc2616"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7103802_N2616"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7103902"] = L1_1
L1_1 = {}
L0_1["7103903"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2616
L3_1.alias = "Npc2616"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7103802_N2616"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 20523
L4_1.alias = "Npc20523"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7103813_N20523"
L4_1.scene_id = 6
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 20006
L5_1.alias = "Npc20006"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q7103813_N20523"
L5_1.scene_id = 6
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["7103901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20523
L3_1.alias = "Npc20523"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7103801_N20523"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 20006
L4_1.alias = "Npc20006"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7103801_N20523"
L4_1.scene_id = 6
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7103902"] = L1_1
L1_1 = {}
L0_1["7103903"] = L1_1
quest_data = L0_1
